Review: Dungeon #1, Part 1

Dungeon Magazine #1, released in September 1986, marks the beginning of an era in which fans of Dungeons & Dragons could obtain adventures in a dedicated publication. Previously, adventures were occasionally featured in Dragon Magazine, but Dungeon Magazine became the go-to source for exciting and innovative adventures. In this blog post, we will explore the adventures featured in Dungeon Magazine #1 and what makes them stand out.

One of the best features of Dungeon Magazine was the variety of adventures featured within its pages. These adventures ranged in difficulty from easy to challenging. Always ensuring that there was something for every group of players. Additionally, each adventure had a unique setting and story, making them interesting and engaging for players.

Also, unlike supplements like Dragon Magazine, Dungeon was designed for DMs and allowed for customization of the gameworld. The majority of Dungeon's content waas compatible with any fantasy RPG rule set with some adjustments from the DM. This flexibility maked it a valuable resource for creating ideas, campaign settings, adventure paths, characters, puzzles, and more. If nothing else, you could reuse the maps.

Lets now delve into the first adventure.

Dungeon Magazine Issue 1, Adventure 1: The Dark Tower of Calibar. 4-8 Characters, 4-7th Level.

In the Dark Tower of Calibar, we are introduced to a multi-level dungeon adventure that offers some interesting challenges for players. The tower level is a standout, with its use of Mimics and the mysterious eggs that are waiting to hatch. The inclusion of a monster from the Fiend Folio, Lava Children, is a nice touch that adds to the atmosphere of the adventure.

Moving on to the dungeon proper, the first level is a bit light on encounters, but there are a few traps and an Ettin to keep the players on their toes. The inclusion of a Guardian Familiar, another creature from the Fiend Folio, is a nice addition, and the garden area in areas 13-15 adds a bit of flavor. However, the entrance to this level can be a bit confusing, so the DM should pay attention to the note on Area 6.

Dungeon Level 1 reminded me of Option 3 for Random Dungeon Starting Points

The second level is your typical dungeon populated by an orc tribe and their wargs. The addition of "Smoke" adds a nice touch of tension and hampers the party somewhat. The darkened area with a Troll roaming the area is a clever addition.

On the third level, the DM will need to brush up on their medieval warfare terminology to fully appreciate the tactics used by the orcs. This level also features some unique traps and secret doors, including a rotating wall. While the addition of a Wraith, some Skeletons, and Shadows seems fitting, the inclusion of a Chimera leading up to the BBG, the Vampire Yattel-Ettes, is a bit much. Speaking of Yattel-Ettes, while his tactics are good, the way to complete the quest is a tired trope in fantasy literature.

A mantlet was a portable wall or shelter used for stopping projectiles in medieval warfare. It could be mounted on a wheeled carriage, and protected one or several soldiers.

Overall, the adventure presented in Dungeon Magazine #1 offers some interesting challenges and encounters for players. The tower level and the inclusion of creatures from the Fiend Folio are standout features, and the third level features some unique traps and tactics. There is even a unique magic item, the Ring of Night.

While some elements may feel a bit tired, the adventure is still a great starting point for DMs looking to create their own campaigns, especially considering these adventures were done by non-professional writes, but instead by lovers of the game.

In conclusion, Dungeon Magazine #1 was a groundbreaking publication that provided players with inexpensive adventures that were designed to be engaging and exciting. The adventures featured in the magazine were notable for their variety, unique settings, and focus on storytelling. Even today, if you are a DM looking for inspiration, Dungeon is an excellent resource that is still relevant .

I hope you enjoyed this overview of the 1st adventure ever printed in Dungeon. Stay Tuned as we continue our reviews of this issue and hopefully turn this into a regular feature.

Dungeon Magazine Issue 1, Adventure 2: Assault on Eddistone Point

Dungeon Magazine Issue 1, Adventure 3: Grakhurt’s Lair

Dungeon Magazine Issue 1, Adventure 4: The Elven Home

Dungeon Magazine Issue 1, Adventure 5: Into the Fire

Dungeon Magazine Issue 1, Adventure 6: Guardians of the Tomb

DM Ed

I have been an avid TTRPG gamer since 1981. I am a veteran, blogger, accredited play tester, and IT professional. With over 40 years of experience in the RPG gaming industry, I have seen the evolution of Sci-Fi, Horror, Fantasy movies, television and games the early days to the latest virtual reality technology.

https://www.DrunkardsAndDragons.com
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