Character Development
We’ve all been there. We just rolled up a 1st level (pick a class). How do I make him/her/it stand out?
There are lots of ways to do this. Good places to start could be an interesting backstory, an unusual preference for an odd weapon/spell/ armor combination, that ‘one thing’ that’s unusual, odd, or just plain “Whaaaaa!?!’ Some editions of D&D address this to an extent but in general it’s not a priority.
This is not supposed to be an exhaustive list, merely a prod to the imagination to the players looking for a ‘different’ character. Let’s explore this idea for a moment.
In a world of Min/Max those characters that choose not to do follow that theory are at a numerical disadvantage to the mechanics of the game. But this is really not ‘real’ (for certain values of real) and all true heros have a flaw. These don’t have to be critical flaws but can add a lot of ‘flavor.
1. Weapon/armor preference – one option is to pick a historical combination. Imagine using only leather armor and a kopesh for an Egyptian flair. Axe and chainmail for a Viking or Norman impression. Samurai? Cossack? The possibilities are endless.
2. Choose NO armor as a fighter! Rock it as Conan! Another idea might be a fighter that only uses a spear and dagger. Imagine the situations that could lead to.
3. As a mage, choose only spells that don’t have a material component. This is a ‘fast off the bat’ type of character. “Ain’t nobody got time for material components!”
Conversely don’t use spells that DON’T have a material component!
4. A Thief that doesn’t steal. Imagine having the skills but your moral compass won’t allow you to steal from individuals.
In my case, my most favorite character all time was a mage who had a penchant for the spell ‘Fireball’. Yeah, that went as well as you might expect. The other players nick named him ‘Friendly Fire”…….