Diplomacy
Its been called the most evil board game ever created. The original box had one of the players stabbed with a sword. There are no DICE!?!?! What is Diplomacy anyway?
Diplomacy is a classic strategy game that has been played for over 60 years. It is a game of negotiation and alliances, set in Europe just before World War I. Each player represents one of the major powers of the time, such as England, France, or Russia, and the goal is to conquer as much territory as possible while preventing the other players from doing the same.
The basic rules of the game are simple. Each player has a certain number of armies and fleets, which can move from one territory to another on the board. The game is played in seasons, with each season consisting of a series of moves. In each season, players secretly write down their moves, and then they are all revealed at the same time. Players can negotiate with each other to form alliances, make deals, or backstab each other. The player with the most territory at the end of the game wins.
One of the unique aspects of Diplomacy is the role of negotiation. Players must constantly negotiate with each other to form alliances and secure their positions on the board. Trust is key in this game, but players must also be prepared to break their promises if it means gaining an advantage.
In today's world, it's easier than ever to play Diplomacy virtually. With online platforms such as Backstabbr, Diplicity and PlayDiplomacy, players from all over the world can join a game and compete against each other.
In our virtual Diplomacy game, I would propose the following rules:
The game will be played on Diplicity.
We will be playing on this platform and we must have 7 players to start.
Each season (Spring/Fall) will take two weeks, giving players plenty of time to negotiate and plan their moves. It's sure to be a thrilling and intense game, full of intrigue, strategy, and backstabbing.
We will meet every two weeks online to have a drink, share some laughs and then finalize the session with the reading of the dispatches and updating of the map.
During the first session, we will be drawing countries at random and answering any questions.
If a player cannot attend, they can finalize their order and they will be read via proxy.
While an "official" in person game lasts 6 hours on average, we will be basing the game length on the number of turns. At the end of 10 turns, taking us to Fall of 1905, there will be a vote of remaining players to continue or not. If the game continues, we go to 20 turns, aka Fall 1910. From there, a Winner is announced.
Players are encouraged to attend each Bi-Weekly Game (Summits?) in character, representing their country.
The Official Game Map can be found on its own page - HERE
The Winner will be awarded The Golden GOAT award, as provide by Drunkards & Dragons.